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Zendikar Rising
A-Master of Winds (ZNR-A-68) [Zendikar Rising]
A-Master of Winds (ZNR-A-68) [Zendikar Rising]
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Creature — Sphinx Wizard
Rare
Yigit Koroglu
1/5
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ModernNOT LEGAL
LegacyNOT LEGAL
PauperNOT LEGAL
VintageNOT LEGAL
PennyNOT LEGAL
CommanderNOT LEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlLEGAL
CompetitivebrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderNOT LEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhNOT LEGAL
TlrFlying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
![A-Master of Winds (ZNR-A-68) [Zendikar Rising]](http://thehobbykc.com/cdn/shop/files/f2a96105-8448-44cb-b60a-36648a1bdbac.png?v=1786048296&width=1445)